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Battlezone 2 quake 2 metal
Battlezone 2 quake 2 metal






battlezone 2 quake 2 metal

New BZ1 era maps created, and playable in IA, MPI, and MP. Enhanced single-player campaign, with all 58 story-based missions in a new chronological order that tells the story of the Bio-metal War like never before. Battlezone (1998) races fully integrated with BZCC gameplay mechanics and economy. Play as the NSDF, Black Dogs, CCA, CRA, and now as a fully playable race, the Furies, and introducing the CCA Crimson Bears Battalion.Įnter familiar battlezones in a whole new way and take Total Command. Inspired by the original games, all models, maps, and scripts have been recreated and redesigned to take advantage of BZCC's game engine's abilities for a new version of the original Battlezone saga. Militaristic percussion followed by a short rising fanfare.Ī rising fanfare used on mission success.Ī minor-key string pattern used on mission failure.Battlezone TOTAL COMMAND (BZTC) is a new version of Battlezone (1998), The Red Odyssey, and Rise of the Black Dogs, constructed around BZCC gameplay mechanics.Įngage in combat with 6 playable races, in a 58-mission single-player campaign, built from the original campaign stories, and presented in a new chronological order with many enhancements for a new experience. One of the most varied tracks.Ī brass fanfare with marching snare and glockenspiel.

BATTLEZONE 2 QUAKE 2 METAL SERIES

Percussion and string sections playing a series of minor-key fanfares similar to that used on mission failure.Ī fast and upbeat track with brass fanfares and rising string patterns throughout. Switches to pitched percussion later, which may be a MIDI programming error. Percussion and tremolo string pads playing a rising pattern. Wide bass sound and rhythmic synths with string pad and brass lead. Heavy delayed snare and complex synth bass line, with brass chords and string pads, and a plucked string bass over the top. Slow percussion with deep synth bass and lead. Gathers speed with the introduction of another synth towards the end. Industrial percussion and rhythm synth, with string bass and leads. Slowly builds over a synth bass at the end.Ī slow march with bass drone, low brass bass and higher patterns at lead. Lots of marching percussion and a bass drone with quiet brass lead. Slow brass pattern with snare and a quiet synth bass. Marching snare and brass fanfares throughout. A bass drone is introduced at the very end along with slow rising strings. Militaristic marching snare with string ostinato and brass lead. Percussion drops out to make way for pizzicato strings, then resumes a slow marching beat.īehind Enemy Lines, Precious Cargo, Evacuate Venus The latter section of the original's track 4 with additional brass picks up in the middle and continues to a fanfare at the end.Įagle's Nest 1, An Unexpected Connection, The Race is On, Reclaim our Base, Preparations, The Mammoth Project, Capture the Armoryīased on the eighth track of the original soundtrack, with addition and variation of brass lead parts.Ĭontrolling the High Ground, Clear the Pathīased on track fifteen from the original soundtrack, with new string parts introduced part way through. Industrial percussion and string pads carry through the first half of the piece, before a synth bass and fast-paced percussion appear alongside repeating brass and string patterns.Ī slow thrumming rhythm with flowing strings, interrupted by a repeating bass and string stabs with brass lead throughout.Įscape from Mars, Bring it Home, The Ultimate Quake, Punishing the Black Dogs, The Last Stand, Prepare to EvacuateĪ plucked string bass opens the track, which builds with the introduction of several brass lines and a marching snare. Synth parts and a trumpet lead are introduced and the tempo picks up towards the end. Heavy percussion and a bass drone with low brass lead. The Relic Discovered, Flying Solo, Exploratory

battlezone 2 quake 2 metal

Opens with sparse percussion and a solo string part, then builds into the latter half of track 3 from the original with the string line continuing over the top. Red Arrival, A Nasty Surprise, The Golem Ambush, Grab the Scientists, Retrieve Relics

battlezone 2 quake 2 metal

Probably one of Rise of the Black Dogs' more identifiable tracks. Opens with a sharp synth sound and light brass pad, with the introduction of brass and percussion later on. A bass string interlude half-way through introduces additional brass lines over the top.Ĭombat Driving, Sniper Training, Defensive Combat, Bio-metal Scavenging, Attack and Destroy, United We Fight, United We Die, Strike at the Heart Menu, Wrangling the Fleeing Herd, The Three Beacons, Io's Bridge, The Silencersįast percussion and rapid synth bass, with slow brass and string lines. A rendition of Battlezone's main theme, slightly shorter than the original.








Battlezone 2 quake 2 metal